﻿var app = require('express')();
var http = require('http').Server(app);
var io = require('socket.io')(http);
var schedule = require("node-schedule");
var signCode = "slel3@lsl334xx,deka";
var Cio = require('socket.io-client');
var log = require("./../../util/loginfo").getInstand;

var gameConfig = require('./config/gameConfig');
var fishConfig = require('./config/fishConfig');
var gameInfo = require('./../class/game').getInstand;
gameInfo.init(gameConfig, fishConfig);

var Csocket = Cio('http://localhost:13000');


Csocket.on('disconnect', function (data) {
    log.info("登录服务器被断开")
});

Csocket.on('connected', function (msg) {
    log.info("与登录服务器进行连接......");
    var info = {serverName: "海王2游戏", serverId: gameConfig.serverId, signCode: "slel3@lsl334xx,deka"};
    Csocket.emit('GameServerConnect', info)
});

Csocket.on('GameServerConnectResult', function (msg) {
    if (msg.resultCode) {
        log.info("连接成功");
    }
});


Csocket.on('LoginGameResult', function (msg) {
    if (!msg) {
        return;
    }
    log.info("test5.登录服务器回应" + msg);
    if (msg.ResultCode) {
        gameInfo.updateUser(msg.userInfo);
    } else {
        gameInfo.deleteUserById(msg.userid, msg.msg);
        log.info("玩家登录不成功!删除");
    }

});

Csocket.on('addgold', function (msg) {
    if (!msg) {
        return;
    }
    log.info(msg);
    var result = gameInfo.addgold(msg.userid, msg.addgold);
    Csocket.emit('addgoldResult', {Result: result});

    //当前用户桌子广播
    var User = gameInfo.getUser(msg.userid);
    if (User) {
        var tablestring = "table" + User.getTable();
        io.sockets.in(tablestring).emit('userGoldUpdate', {userId: msg.userid, updateSocre: User.getScore()});
    }
});

Csocket.on('getgold', function (msg) {
    if (!msg) {
        return;
    }

    log.info(msg);
    var score = gameInfo.getPlayerScore(msg.userid);
    Csocket.emit('getgoldResult', {Result: 1, score: score});

});

Csocket.on('disconnectUser', function (msg) {
    log.info("disconnectUser" + msg.userId);
    var list = gameInfo.getOnlinePlayer();
    if (list[msg.userId]) {
        log.info("disconnectUser-suceess" + msg.userId);
        list[msg.userId]._socket.disconnect();
    } else {
        log.info("用户不存在");
        var result = {ResultCode: 0, userId: msg.userId};
        Csocket.emit("userDisconnect", result);
    }
});

Csocket.on('Setmaintain', function (msg) {
    log.info("关闭服务");
    gameInfo.Setmaintain();

});

Csocket.on('applyMatchResult', function (_info) {
    //log.info(_info);
    gameInfo.addRankUserList(_info);
    //gameInfo.fishShoot(socket,fishShootInfo);
});

gameInfo.setIo(io, Csocket);

io.on('connection', function (socket) {

    //log.info(socket + 'connected');
    socket.emit('connected', 'connect game server');


    //客户登录游戏
    socket.on('LoginGame', function (GameInfo) {
        try {
            var data = JSON.parse(GameInfo);
            GameInfo = data;
        } catch (e) {
            log.warn('LoginGame-json');
        }
        if (!GameInfo) {
            log.info("登录游戏,参数不正确!");
        }

        if (GameInfo.sign) {
            if (!gameInfo.getUser(GameInfo.userid)) {
                gameInfo.addUser(GameInfo, socket);
                var msg = {
                    userid: GameInfo.userid,
                    sign: GameInfo.sign,
                    gameId: gameInfo.serverId,
                    serverSign: signCode,
                    serverId: gameConfig.serverId
                };
                Csocket.emit('LoginGame', msg);
                //log.info("test4.发送新用户登录完成,让登录服务器删除用户")
            } else {
                log.info("用户已经在服务器了，无需重复登录");
            }
        }
    });

    //报名
    socket.on('applyMatch', function (Info) {
        try {
            var data = JSON.parse(Info);
            Info = data;
        } catch (e) {
            log.warn('applyMatch-json');
        }
        gameInfo.ApplyMatch(socket.userId, Info.roomid, socket);
    });

    //然后再登录房间
    socket.on('LoginRoom', function (RoomInfo) {
        //roomtype
        //如果没有房间概念，就默认为1
        //这还应该检测是否进入了游戏，如果没有需要先进入
        //log.info("进入房间")
        try {
            var data = JSON.parse(RoomInfo);
            RoomInfo = data;
        } catch (e) {
            log.warn('LoginRoom-json');
        }
        gameInfo.LoginRoom(socket.userId, RoomInfo.roomid, socket);
    });


    //离开房间
    socket.on('LogoutRoom', function () {
        gameInfo.LogoutRoom(socket);
    });

    //捕中鱼
    socket.on('fishHit', function (hitInfo) {
        //log.info("中鱼" + hitInfo)
        try {
            var data = JSON.parse(hitInfo);
            hitInfo = data;
        } catch (e) {
            //log.warn('fishHit-json');
        }
        var hitSocre = gameInfo.fishHit(socket.userId, hitInfo.fishId, hitInfo.bulletId, hitInfo.sendId, hitInfo);
    });

    //发射子弹
    socket.on('fishShoot', function (fishShootInfo) {
        //log.info(fishShootInfo)
        //用户,发射角度,子弹类型,子弹ID
        try {
            var data = JSON.parse(fishShootInfo);
            fishShootInfo = data;
        } catch (e) {
            //log.warn('fishShoot-json');
        }
        gameInfo.fishShoot(socket, fishShootInfo);
    });

    //发射子弹
    socket.on('boomFishHit', function (hitInfo) {
        //log.info(fishShootInfo)
        //用户,发射角度,子弹类型,子弹ID
        try {
            var data = JSON.parse(hitInfo);
            hitInfo = data;
        } catch (e) {
            log.warn('boomFishHit-json');
        }
        gameInfo.boomFishHit(socket.userId, hitInfo.fishId, hitInfo.fishIdList, hitInfo.sendId, hitInfo);
    });


    //获取排行榜
    socket.on('getMatchRoom', function () {
        gameInfo.getMatchRoom(socket);
    });

    //获取获得在场鱼
    socket.on('getFishList', function () {
        gameInfo.getFishList(socket);
    });

    //获取获得在场鱼
    socket.on('getMoguiCount', function () {
        gameInfo.getMoguiCount(socket);
    });

    //获得下注时间
    socket.on('getDownTime', function () {
        gameInfo.getDownTime(socket);
    });

    //设置倍率
    socket.on('changePower', function (info) {
        try {
            var data = JSON.parse(info);
            info = data;
        } catch (e) {
            log.warn('changePower-json');
        }
        gameInfo.changePower(socket, info);
    });

    //使用技能
    socket.on('useSKill', function (info) {
        try {
            var data = JSON.parse(info);
            info = data;
        } catch (e) {
            log.warn('useSKill-json');
        }
        gameInfo.useSkill(socket, info);
    });
    //广播中鱼
    socket.on('fishHit_board', function (info) {
        try {
            var data = JSON.parse(info);
            info = data;
        } catch (e) {

        }
        gameInfo.fishHit_board(socket, info);
    });
    //离线操作
    socket.on('disconnect', function () {
        log.info("离线" + socket.userId);
        if (!socket.userId) {
            return;
        }
        //通知登录服务器，已经下线存储游戏数据
        //log.info(socket.userId)
        var userInfo = gameInfo.getUser(socket.userId);
        if (userInfo) {
            if (userInfo.Islogin()) {
                var result = {
                    ResultCode: 1,
                    userId: userInfo._userId,
                    userScore: userInfo._score,
                    userDiamond: userInfo._diamond,
                    gameId: gameConfig.serverId
                };
                Csocket.emit("userDisconnect", result);

                //断线存储相应数据(在新的数据库里存储,消耗子弹与收获金币)
                log.info("即将删除" + socket.userId);
                gameInfo.deleteUser(socket);
                socket.userId = null;
            } else {
                userInfo._isLeave = true;
                log.info("用户未登录离开!")
            }
            // else{
            //   var result = {ResultCode:0,userId:userInfo._userId};
            //   Csocket.emit("userDisconnect",result);
            // }
        }

    })

});


app.set('port', process.env.PORT || gameConfig.port);

var server = http.listen(app.get('port'), function () {
    log.info('start at port:' + server.address().port);
});

log.info("海王2游戏服务器启动");

